![]() ![]() A “tattle” is a powerful attack that does three damage points to everyone, but if two players tattle at the same time, then only the tattlers get in trouble. A “grab” does no damage but interrupts your target’s action. You can “tease,” which is twice as effective as a scratch, as long as two or more girls tease the same target. You can “scratch” another player for one point of damage. With each turn, every player picks a single action without knowing what move everyone else has selected. When one or two girls are left, they win. The goal of the game is to reduce the self-esteem points (the little hearts) of your opponents. It sheds light “on a different kind of schoolyard violence - the emotion and social violence of the Mean Girls variety.” The original game was built in Adobe’s Shockwave and was pretty plain in its animation. Each becomes a bratty little girl who has to deal with bullies, tattle-tales, and shifting friend allegiances. The player tries to dominate the playground in a duel with five others. ![]() I participated in a playtest of the game, and it was spectacularly fun. It will be available for free and open source, so anyone can create their own version of Sissyfight. Instead of developing a sequel, the team decided to bring the original multiplayer game back for everyone to play online. ![]() The original Sissyfight 2000 went offline years ago. The team plans to bring back the game with indie game site Venus Patrol, which will have a new arcade section.
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